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UK Roleplayers News
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Welcome to Bournemouth Berserkers
Welcome to the new Bournemouth Berserkers website.
We are a local and social roleplaying group based in St. Catherine's Hill in Christchurch Dorset.
We run various games using various settings and game systems, which we switch periodically throughout the year.
Feel free to partake of our community forum.
Posted on Sunday, February 21
Current Running Games - 6th January
Posted by Lloyd on Thursday, January 05, 2012 (09:58:43) (12 reads)
We are currently running four games from four different settings:
Airship Pirates:
" With a crew of drunken pilots,
We're the only airship pirates,
We're full of hot air and we're starting to rise,
We're the terror of the skies but a danger to ourselves"
From the steampunk sky-cities of Isla Aether and High Tortuga come the airship pirates. You hoist the Jolly Roger, spin your propellers and take to the skies. Yours is a life of adventure, plunder and infamy.
The Laundry Files:
There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Al-Hazred glimpsed them, John Dee summoned them, HP Lovecraft wrote about them, and Alan Turing mapped the paths from our universe to theirs. The right calculation can call up entities from other, older universes, or invoke their powers. Invisibility? Easy! Animating the dead? Trivial! Binding lesser demons to your will? Easily doable!
Opening up the way for the Great Old Ones to come through and eat our brains? Unfortunately, much too easy.
That’s where the Laundry comes in – it’s a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth (and more particularly, the UK). You work for the Laundry. The hours are long, the pay is sub-par, the co-workers are… interesting (in the Chinese curse sense of the word), and the bureaucracy is stifling – but you do get to wave basilisk guns and bullet wards around, and to go on challenging and exciting missions to exotic locations like quaint, legend-haunted Wigan, cursed Slough and Wolverhampton where the walls are thin.
You may even get to save the world.
Just make sure you get a receipt.
Wild Talents:
In the Near Now, Earth has been invaded by raiders from another dimension. These armies of evil bring with them their own realities, different from our own, turning portions of the Earth into Someplace else. In these days of war, only you - the Storm Knights - can withstand the changing laws of nature.
Its set in a non-specific, non-Marvel reality, and players will be making their own characters, hopefully in some out-of-club meetings beforehand.
The Grottsport Proxy:
The seedy seaside town of Grottsport has always been little more than a grimy spot on a badly drawn map. However, when a murder trail led investigations there, it was discovered to be a nest of assasins. With the head of the assassins guild now presumed dead and the towns Lord disgraced and replaced by his senshenal, things should have gotten better. But now a report has reached the investigators ears... the senshenal too has disappeared and the town is leaderless and in shambles.
Alternative Historical Adventure for 7th level characters in a Low Magic Setting.
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Current Running Games - 9th September
Posted by Lloyd on Sunday, September 11, 2011 (13:42:04) (191 reads)
We are currently running three games from three different settings:
Star Wars Saga Edition: Dawn of Defiance Episode IV: Echoes of the Jedi
It is a dark time in the galaxy. The Jedi Knights,
peaceful guardians of the Old Republic, are all but extinct,
exterminated by the Emperor’s sinister agents. But a few Jedi still survive,
exiled from the galaxy they once protected and leaving echoes in the Force behind.
The Emperor has sensed these remnants and seeks to control them, leaving no chance for future Jedi
to arise from the ashes. Most Jedi stay in hiding, some try to foil the Empire without revealing their existence,
and others seek links to their former way of life, risking the wrath of the Emperor in hopes of re-igniting the flame of their ancient order . . .
The Laundry:
CAPITAL LAUNDRY SERVICES – WHAT NEEDS TO BE CLEANED UP?
There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Al-Hazred glimpsed them, John Dee summoned them, HP Lovecraft wrote about them, and Alan Turing mapped the paths from our universe to theirs. The right calculation can call up entities from other, older universes, or invoke their powers. Invisibility? Easy! Animating the dead? Trivial! Binding lesser demons to your will? Easily doable!
Opening up the way for the Great Old Ones to come through and eat our brains? Unfortunately, much too easy.
That’s where the Laundry comes in – it’s a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth (and more particularly, the UK). You work for the Laundry. The hours are long, the pay is sub-par, the co-workers are… interesting (in the Chinese curse sense of the word), and the bureaucracy is stifling – but you do get to wave basilisk guns and bullet wards around (maybe), and to go on challenging and exciting missions to exotic locations like quaint, legend-haunted Wigan, cursed Slough and Wolverhampton where the walls are thin.
You may even get to save the world.
JUST MAKE SURE YOU GET A RECEIPT.
Pathfinders/D&D 3.5: The Hunt For Raseris
Lord Malek Ironshard is searching for the missing Sage Raseris who went in search of a magic item he believed to be deep in Thar. This is a dangerous mission and only the brave should sign up.
The Moonsea region is a particularly dangerous one. There is risk at every turn from pirates, monsters, bandits and military conflicts. Most settlements are fortified and well-guarded, taking precautions to the point of not allowing visitors after dark.
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Current Running Games - 1st July
Posted by Lloyd on Friday, July 22, 2011 (14:01:06) (272 reads)
We are currently running three games from three different settings:
Modified Pathfinder:
Arcane Magic is failing (and is all but outlawed), the elder races are all but extinct and a dark presence has settled over the Vatican.
The players form part of a shadowy organisation providing resistance to the religious and academic persecution that those under the sway of the Vatican wish to use to "cleanse" the fair lands of Avalon.
Barony of the Damned (Warhammer Fantasy Roleplay 2nd Edition):
Mousillon is a land cursed by evil and death. For years, this forlorn place has festered with its own corruption, inhospitable to even the most disgusting vermin. But now, a new force has emerged, and enemy that could plunge all of Bretonnia into war. It is against this backdrop that the Player Characters meet Mousillon in all its filthy ugliness.
In Barony of the Damned, the Player Characters are hired by a powerful noble to bring back the head of a nefarious agitator, Guido LeBeau. In following his trail, it's clear the fugitive sought safety inside Mousillon. Travelling through the wilderness, they must contend with Mousillon's peasants and nobles alike, as they track their quarry to the city itself. Once inside Mousillon, they find themselves embroiled in a twisted tale of intrigue and investigation, thwarting the plots of pirates, murderers, and even the blasphemous force behind the Barony of the Damned. But escaping Mousillon is no easy task. Once inside, there's no getting out unless they can find the head of their prey.
Barony of the Damned is a stand alone adventure for Warhammer Fantasy Roleplay, designed to breathe life into one of Bretonnia's more infamous lands. In addition to the adventure, this book details the Mousillon, its history, its people, and politics. Inside you'll find several new monsters like the Grey Men, new diseases such as the Rod Pox and the Swampaire's Croup, and two new careers: the Frogwife and the Swampaire. In addition, this book presents statistics and information on all the important characters found in this foetid land.
Can the heroes survive the terrors of Mousillon long enough to bring back the head of Guido LeBeau? Find out in Barony of the Damned.
The Highest Bidder (Minion):
It looks like the rather brutish soldiers with the red skull brands attacked the caravan crewed by the less martial types in the yellow capes with the black skulls on them. Granted, since every other Lord in the area utilises a deathshead of some kind to identify their minions, this isn't a great deal of help in figuring out who which group belonged to. But the salient point is this - there's only one person left standing. And whatever it was the caravan was guarding, the sole remaining yellow cape isn't doing much of a job concealing the way the pale sun glints off the thing he just walked off towards the next town holding...
You've all been down on your luck lately, what with the whole 'storming of your master's tower' thing. Masterless Minions don't often last long, but you haven't been able to bring anything worthwhile to a new Lord as yet. However now you've got a single wounded man staggering towards your hideyhole, carrying a big, shiny object worth sending dozens of men to kill for. The only question is, who will make the best offer once you've...acquired it?
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Games starting 7th January 2011
Posted by Lusus Naturae on Saturday, December 18, 2010 (10:28:42) (497 reads)
We have three games starting:
Supernatural
You are a team of hunters in the Supernatural world, you are currently all in the Town of Smithville Flats, Nr Binghampton, NY. Whether by design or chance you meet in 'Stevens' the only bar in town ready to head out on the road again hunting.
Character generation will be on the first night, and we'll be working out connections and links between your characters as well.
Likely to contain strong and sadistic violence and very strong language, fit for participation by persons aged 18 or more. Also the potential for character death is there if you're reckless or stupid.
Icons
Well sometimes heroes are born, some trained, some created. No such luck for you. Your Superhero will be totally random. Using the ICONS rpg(another fate based system, this time Fate light) players will create two characters and play both. While we are at it you will create your Arch Enemy! We will be traveling to the DC Universe to help out and join the Earths greatest HEROES. There will be a slightly mature side to the scenario.
Sign of the Cross
Modified Pathfinder (aka D&D 3.75) with some elements of Swashbuckling adventures thrown in for good measure)
The Vacine Church have outlawed the use of magic and called for the extermination of all non-humans throughout the lands, the Black Death has struck London once more, though this time the dead are rising!
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