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Welcome to Bournemouth Berserkers

Welcome to the new Bournemouth Berserkers website.

We are a local and social roleplaying group based in St. Catherine's Hill in Christchurch Dorset.
We run various games using various settings and game systems, which we switch periodically throughout the year.

Feel free to partake of our community forum.

Posted on Sunday, February 21

Club Games Changes Current Running Games - 5th April
Posted by Lloyd on Wednesday, April 10, 2013 (20:04:34) (50 reads)

We are currently running five games:

Marvel Super Heroes Adventure Game:
New Avengers

You are the Avengers, Earth's mightiest heroes, 'nuff said!

Spycraft V1.0:
The Agency

The Agency requires groups for various jobs.

'Alpha' Teams are surveillance teams
'Beta' Teams are covert infiltration specialist
'Gamma' Teams are the deep cover teams
You are all members of a 'Psi' team. Psi teams are the people who are called in to deal with problems and make sure when they are finished there is no problems left. At the moment your team have two jobs on the go.

Number 1 is Nazario Moreno González - The leader of La Familia Michoacana( A Mexican drug Baron leader). His kill order has been arranged and it’s your job. He is visiting Texas and he is not to leave.
After that it’s on to Spain for a brief stay to deal with Khaled bin Talal(a Suadi Prince with terrorist ties), during his stopover. Once done its back home for some much earned R&R.

Should go well with no problems........
(Due to the nature of some of the possible assignations this will be a mature content game)

Characters will be 9th level. It is using a Low -Magic Fantasy setting. There are demi-humans and magic... but secretive, dwindling and "frowned upon"

Pathfinder: Oriental Adventures:
Night of the Seven Swords

While the Maeshi province revels in the festival spirit, dark clouds gather over its regions political scene. Two warlords are vying for control of this otherwise peaceful province. The powerful Sun Temple has agreed to fully support to the faction which reclaims and retrieves relics of great importance.
The last known location of the relics? Believed to be the ruins of Ito-jo castle, once home to the Ito clan, known as the “Seven Sword Clan”. If the superstitious peasant rumours are to be believed, these are both cursed and haunted!
(Originally a AD&D (1st Edition) module) re-written, re-worked and up-gunned to accommodate Pathfinder Characters.)

Jaws of the Six Serpents:

Sword and Sorcery action. Culture is typical Fantasy medieval with feuding lordlings and minor kings claiming empires never heard of outside old tales and fables. Weaponry is the basics of blade and bow, with metal armour much prized when found - usually in the tomb of some hero of olden days. Strange visaged sorcerers stride the land calling forth demons from the void and raising up the dead to bow and scrape to their arcane masters.

Take up your trusty blade and go forth to slay evil and capture prizes worth an emperors ransom.

Uses the Jaws of the Six Serpents version of PDQ where important facets of characters (and everything else) are described as Qualities made up of a freeform description and a Rank, like Good [+2] Quick reflexes. When the situation makes it relevant you can add the Quality in to a 2d6 roll. You can give your character whatever Qualities are most dramatically important.

Cortex:
FREEDOM!

1940- The Blitz never happened because Hitler concentrates his superior air power on destroying the bewildered Royal Air Force. After a valiant fight, Fighter Command is no more. Operation Sea Lion- The long-anticipated invasion of Britain commences and the Germans take London. Winston Churchill leads the British Government into exile in Canada to continue the war the best they can. Britain becomes another occupied state of the Third Reich.
1941- America never enters the war. The British Government in Exile is forced to come to peace with Nazi Germany. America still funds the war the best they can but with the surrender of the British there are few people out there willing to make a stand. The Russians loose Moscow and fight a gurilla war from beyond the Urals.
1945- Britain is officially split into 10 sectors to assist with its running and officially is recognised as an occupied state of the Third Reich by the rest of the terrified world.
30 years of oppression, irradication and dismantling of Britainia has not left much but a few souls who fight on for King and Country. You are a team of those souls. You are the London Team!

You have loose connections with other cells around the country as you try to coordinate strikes against the oppressive Nazi forces in your country. During a general meeting however, you have all been captured by the Gestapo and rounded up to be sent back to the continent. You where lucky however as there was a crash and you all managed to escape. You are now on the run in London and need to figure out how to contact the rest of your organisation... if any are still alive or start up a new group and continue the fight for Freedom!


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Club Games Changes Current Running Games - 4th January
Posted by Lloyd on Wednesday, January 02, 2013 (23:58:56) (138 reads)

We are currently running five games:

World of Darkness:
Walking Corpses

Last night you went to sleep and everything was normal, yeah African rabies was all over the news, but they'd made a lot of noise about SARS, and after that Avian Flu, anyway you'd been immunised with phalanx, there were so many other things going on that you really weren't paying that much attention. This morning everything changed.
You'd never quite considered how many people there were in the Windy City, but suddenly nearly all of them seem to have died, but not stayed dead...
You managed to survive your first interaction with the walking dead by running away, but you've done nothing but run since. You made it to Schiller Woods on the western outskirts of Chicago where there seems to be a camp of refugees, you're terrified that some of them may be infected, but you're so tired that you're fallen asleep.
You wake realising that you had been dreaming that it was all a dream, but its not and now you'll have to figure out how to survive...
Making use of sources such as The Walking Dead, Resident Evil, Dawn/Day/Night of the Dead and Max Brooks' World War Z as well as a few of my own ideas, players will need to find a way to survive in a world where the zombie apocolypse has actually happened...
Themes: Survival

Pathfinder:
The Last Straw

Recently about a dozen Dutch merchantmen have gone missing, been sunk or apparently abandoned in the thin straits between England and the Dutch coast. There have been no survivors. The rebellious Dutch government, secretly staunch allies of the English Monarchy are finding it hard to stall the requests for revenge on what is thought to be English-backed piracy. Sympathisers within the Dutch Navy, initially disbelieving, have apparently discovered damning evidence and have requested for delegations to be sent from England to explain and confirm the situation before their findings are revealed.

Characters will be 9th level. It is using a Low -Magic Fantasy setting. There are demi-humans and magic... but secretive, dwindling and "frowned upon"

Supernatural:

Sun, Sea, Sights, Mysterious Unsolved Murder Cases... San Francisco has everything a hunter needs in a vacation. A group of hunters came to the city to lie low, but after being attacked by a supernatural creature find themselves back into the fight - and research is leading them to more questions than answers.

Yggdrasil:
The Raid

Become a hero in the Scandia of legend – intrigue, combat, quests, magic and mythic creatures await...!. It’s been a long journey but the cost of Ireland is in front of you. All you need to do is raid pillage and ‘ahem’ before returning home....... It should be an easy one.
Due the Viking nature I am going to put mature content on it.

Heart of Darkness - subset of World of Darkness:

You are members of the Diogenes Club,The Empire's Occult Secret Service, which may well form part of the Laundry later, but for now Jerry's running rings around us in Africa and ripples in the aether mean it's more than just better strategy. Doktor Meinhold, their most innovative scientist has recently taken a team to the great lakes. Find out what is hurting the Heart of Africa, stop the germans, find out what the Darkside plans are, and protect Mimi and Toutou.


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Club Games Changes Current Running Games - 5th October
Posted by Lloyd on Sunday, September 30, 2012 (18:35:41) (152 reads)

We are currently running four games from four different settings:

World of Darkness:

Dresden Files RPG involves players creating their own city and a very interactive character creation. The city the game is set in will be decided by the players during creation. Character creation I would like to do before the game. Well you don't expect too much info as my games aren't altered by the players it's created by them.
Scenario: Dreams do come true..... that’s worrying.
Mature content expected.

Star Blazers:

RPG set in the Mass Effect universe using the FATE based Star Blazers system.
Scenario: Given the setting is so full of hooks, I'd simply planned on looking at what the characters made and run with it. The campaign will be set 5-6 years before the events of the first mass effect though, since I simply cannot be arsed with establishing what is and is not canon.

Deadlands The Weird West using Wordplay:

It's a cut throat dog eat dog existence on the backstreets of Hells Kitchen, New York. To be a sucessfull business man you have to be tough to survive and not get swallowed up by the sharks. Newly successful transport tycoon Matthew Murdoch is a worried man , his partner Sven Neilsson has gone missing in Denver the night before he was supposed to sign and seal an important contract with some powerfull new clients.
Fearfull for his friends safety and suspicious of the honest intentions of the authorities to handle these matters with an impartial eye. Murdoch has hired an independant team to investigate his friends disappearance. The stories coming back from Colorado are disturbing and bizzare if true. Something deadly and ravenous stalks the Denver streets at night and the the grisly dismembered and partial eaten remains of several citizens have recently been discovered. Fear levels are mounting and the Agency seem powerless to stop it.....
There's a Union Blue train leaving Grand Central Station heading West at Noon from track 13.
Be on it!

Themes: Think more League of Extrodinary Gentlemen / The Wild Bunch meets The Walking Dead and less Little House on the Prarie crossed with The Bill

BRP/D100:

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die." - Roy Batty, Bladerunner.
"Is this gonna be a standup fight, sir, or another bughunt?" - Hudson, Aliens
2271: Earth has expanded beyond the confines of the Sol system. The Interstellar Colonial Authority of the United Earth Federation governs the Federal Colonies. As Interstellar Colonial Marines your job is to make sure the aliens and other bad guys don't win.
Think Aliens, Bladerunner, Farscape.


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Club Games Changes Current Running Games - 6th July
Posted by Lloyd on Saturday, June 30, 2012 (19:42:09) (1727 reads)

We are currently running four games from four different settings:

World of Darkness:

You are new graduates of D.O.V.E. (Department of Vampire Eradication (a sub-division of the Tax office)) - your mission, from the President himself is to seek out vampire nests in the south and try not to get too tangled in any battles, but first escort Lowe and Templar to the front with their new airship observation platform.

Serenity:

From the brain of Mr Joss Whedon, the 'verse in Serenity is a science-fiction adventure. It combines action, drama, comedy and a unique perspective on a new kind of science fiction universe.
Taking a break from those of you who might know the universe as it is. I will put your crew in the backdrop of the Unification War. The Independent Faction is fighting for the rights of the planets under their wing. The Alliance (depending on your viewpoints) is delivering defeat after defeat to their enemy. The Battle for Serenity Valley is still a few years away. Malcolm Reynolds is still a Sergeant in the "Balls and Bayonets" brigade. With all of this going on in the background, you will all be thrown into a campaign filled with laughs, shock, horror, frontier slang and a set of Chinese phrases that will have you jung j'wohn guo hua like a true spacer!

Cthulhu By Gaslight:

London November 1888: Invitations arrive for a party and séance at the house of a wealthy London entrepreneur freshly arrived from an overseas trip. Séances are a new addition to the party scene and many devotees are sure they've been contacted by a loved one.
PC's are likely to be involved in looking in to mysterious goings-on and strange murders, some of which might have a occult origin. They may even get an invitation to join the ultimate in occult secret societies "The Golden Dawn" if they become known for their skill in unraveling mysteries.
I'll be running multiple investigations rather than one overarching plot so dropping in and out will not be an issue.

Marvel Heroic Roleplay:

Men call him the Beyonder – the most powerful known being in this or any other universe. Capable of destroying galaxies at will, of transcending time and space, of defeating death itself. This being has all too recently kidnapped the greatest heroes and villains of Earth to fight in his Secret Wars.

Now he’s coming to Earth!
The characters, whether blue-blooded nobles or lowborn barbarians, have turned their backs on the traditional ways of life in their respective societies. Instead, they have chosen the unpredictable path of the adventurer. Their goals are rarely heroism in the name of saving the world but simple survival in a world with many dangers and unknowable mysteries.
Set in the world of Leiber's Lankhmar books this will be a Swords and Sorcery game utilising Legend (MRQII is mostly the same thing so if you've played that you know how it works).


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Club Games Changes Current Running Games - 6th April
Posted by Lloyd on Saturday, May 12, 2012 (07:19:56) (958 reads)

We are currently running four games from four different settings:

Wild Talents:

Using 'This Favoured Land' a source-book for paranormals (the gifted) against the back-drop of the American civil war. This is probably going to be a gritty, semi-realistic game, involving the horrors of war, slavery, racism and religion.

Leverage:

You work for Nito, at some stage in your life Nito has done you an irreparable good deed (e.g. saved you from life sentence, rescued you from Afghani prison, got a hit on your brother called off). You have not met Nito and do not know how he did this thing or where gets his power from. All you know is that, as far as you can tell, is that he is a brilliant boss and seems to always use his power for good. You have worked for Nito for a while and he always uses your skills to right one of the world’s wrongs while making a profit from it for you both. He has told you recently that you are to become part of a crew and are introduced to the rest of the players, from now on you are going to be operating semi-independently with Nito occasionally giving you a target or nudging you back on course.

Doctor Who:

The reality in the Empire is dire. Martians have invaded Earth and the human race is bordering upon extinction. The only hope? To steal a "fiendish" device impounded by Queen Victoria and stored in the British Museum and attempt to remedy the mistakes made before the invasion.

Runequest:

In the world of Nehwon, characters rely on their minds, their courage and their skills. No almighty deities exist in the heavens, ready to dispense incredible magic to aid their heroic followers. No white-robed magician will appear to save the characters at the last minute. No supernatural healing awaits the adventurers if they can just reach the next town. They are on their own, living or dying by their own actions and abilities.
The characters, whether blue-blooded nobles or lowborn barbarians, have turned their backs on the traditional ways of life in their respective societies. Instead, they have chosen the unpredictable path of the adventurer. Their goals are rarely heroism in the name of saving the world but simple survival in a world with many dangers and unknowable mysteries.
Set in the world of Leiber's Lankhmar books this will be a Swords and Sorcery game utilising Legend (MRQII is mostly the same thing so if you've played that you know how it works).


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Club Games Changes Current Running Games - 6th January
Posted by Lloyd on Thursday, January 05, 2012 (10:58:43) (1337 reads)

We are currently running four games from four different settings:

Airship Pirates:

" With a crew of drunken pilots,
We're the only airship pirates,
We're full of hot air and we're starting to rise,
We're the terror of the skies but a danger to ourselves"

From the steampunk sky-cities of Isla Aether and High Tortuga come the airship pirates. You hoist the Jolly Roger, spin your propellers and take to the skies. Yours is a life of adventure, plunder and infamy.

The Laundry Files:

There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Al-Hazred glimpsed them, John Dee summoned them, HP Lovecraft wrote about them, and Alan Turing mapped the paths from our universe to theirs. The right calculation can call up entities from other, older universes, or invoke their powers. Invisibility? Easy! Animating the dead? Trivial! Binding lesser demons to your will? Easily doable!

Opening up the way for the Great Old Ones to come through and eat our brains? Unfortunately, much too easy.

That’s where the Laundry comes in – it’s a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth (and more particularly, the UK). You work for the Laundry. The hours are long, the pay is sub-par, the co-workers are… interesting (in the Chinese curse sense of the word), and the bureaucracy is stifling – but you do get to wave basilisk guns and bullet wards around, and to go on challenging and exciting missions to exotic locations like quaint, legend-haunted Wigan, cursed Slough and Wolverhampton where the walls are thin.

You may even get to save the world.

Just make sure you get a receipt.

Wild Talents:

In the Near Now, Earth has been invaded by raiders from another dimension. These armies of evil bring with them their own realities, different from our own, turning portions of the Earth into Someplace else. In these days of war, only you - the Storm Knights - can withstand the changing laws of nature.

Its set in a non-specific, non-Marvel reality, and players will be making their own characters, hopefully in some out-of-club meetings beforehand.

The Grottsport Proxy:

The seedy seaside town of Grottsport has always been little more than a grimy spot on a badly drawn map. However, when a murder trail led investigations there, it was discovered to be a nest of assasins. With the head of the assassins guild now presumed dead and the towns Lord disgraced and replaced by his senshenal, things should have gotten better. But now a report has reached the investigators ears... the senshenal too has disappeared and the town is leaderless and in shambles.

Alternative Historical Adventure for 7th level characters in a Low Magic Setting.


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Club Games Changes Current Running Games - 9th September
Posted by Lloyd on Sunday, September 11, 2011 (14:42:04) (2332 reads)

We are currently running three games from three different settings:

Star Wars Saga Edition: Dawn of Defiance Episode IV: Echoes of the Jedi

It is a dark time in the galaxy. The Jedi Knights,
peaceful guardians of the Old Republic, are all but extinct,
exterminated by the Emperor’s sinister agents. But a few Jedi still survive,
exiled from the galaxy they once protected and leaving echoes in the Force behind.
The Emperor has sensed these remnants and seeks to control them, leaving no chance for future Jedi
to arise from the ashes. Most Jedi stay in hiding, some try to foil the Empire without revealing their existence,
and others seek links to their former way of life, risking the wrath of the Emperor in hopes of re-igniting the flame of their ancient order . . .

The Laundry:

CAPITAL LAUNDRY SERVICES – WHAT NEEDS TO BE CLEANED UP?

There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Al-Hazred glimpsed them, John Dee summoned them, HP Lovecraft wrote about them, and Alan Turing mapped the paths from our universe to theirs. The right calculation can call up entities from other, older universes, or invoke their powers. Invisibility? Easy! Animating the dead? Trivial! Binding lesser demons to your will? Easily doable!

Opening up the way for the Great Old Ones to come through and eat our brains? Unfortunately, much too easy.

That’s where the Laundry comes in – it’s a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth (and more particularly, the UK). You work for the Laundry. The hours are long, the pay is sub-par, the co-workers are… interesting (in the Chinese curse sense of the word), and the bureaucracy is stifling – but you do get to wave basilisk guns and bullet wards around (maybe), and to go on challenging and exciting missions to exotic locations like quaint, legend-haunted Wigan, cursed Slough and Wolverhampton where the walls are thin.

You may even get to save the world.

JUST MAKE SURE YOU GET A RECEIPT.

Pathfinders/D&D 3.5: The Hunt For Raseris

Lord Malek Ironshard is searching for the missing Sage Raseris who went in search of a magic item he believed to be deep in Thar. This is a dangerous mission and only the brave should sign up.

The Moonsea region is a particularly dangerous one. There is risk at every turn from pirates, monsters, bandits and military conflicts. Most settlements are fortified and well-guarded, taking precautions to the point of not allowing visitors after dark.


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Club Games Changes Current Running Games - 1st July
Posted by Lloyd on Friday, July 22, 2011 (15:01:06) (2539 reads)

We are currently running three games from three different settings:

Modified Pathfinder:

Arcane Magic is failing (and is all but outlawed), the elder races are all but extinct and a dark presence has settled over the Vatican.

The players form part of a shadowy organisation providing resistance to the religious and academic persecution that those under the sway of the Vatican wish to use to "cleanse" the fair lands of Avalon.

Barony of the Damned (Warhammer Fantasy Roleplay 2nd Edition):

Mousillon is a land cursed by evil and death. For years, this forlorn place has festered with its own corruption, inhospitable to even the most disgusting vermin. But now, a new force has emerged, and enemy that could plunge all of Bretonnia into war. It is against this backdrop that the Player Characters meet Mousillon in all its filthy ugliness.

In Barony of the Damned, the Player Characters are hired by a powerful noble to bring back the head of a nefarious agitator, Guido LeBeau. In following his trail, it's clear the fugitive sought safety inside Mousillon. Travelling through the wilderness, they must contend with Mousillon's peasants and nobles alike, as they track their quarry to the city itself. Once inside Mousillon, they find themselves embroiled in a twisted tale of intrigue and investigation, thwarting the plots of pirates, murderers, and even the blasphemous force behind the Barony of the Damned. But escaping Mousillon is no easy task. Once inside, there's no getting out unless they can find the head of their prey.

Barony of the Damned is a stand alone adventure for Warhammer Fantasy Roleplay, designed to breathe life into one of Bretonnia's more infamous lands. In addition to the adventure, this book details the Mousillon, its history, its people, and politics. Inside you'll find several new monsters like the Grey Men, new diseases such as the Rod Pox and the Swampaire's Croup, and two new careers: the Frogwife and the Swampaire. In addition, this book presents statistics and information on all the important characters found in this foetid land.

Can the heroes survive the terrors of Mousillon long enough to bring back the head of Guido LeBeau? Find out in Barony of the Damned.

The Highest Bidder (Minion):

It looks like the rather brutish soldiers with the red skull brands attacked the caravan crewed by the less martial types in the yellow capes with the black skulls on them. Granted, since every other Lord in the area utilises a deathshead of some kind to identify their minions, this isn't a great deal of help in figuring out who which group belonged to. But the salient point is this - there's only one person left standing. And whatever it was the caravan was guarding, the sole remaining yellow cape isn't doing much of a job concealing the way the pale sun glints off the thing he just walked off towards the next town holding...

You've all been down on your luck lately, what with the whole 'storming of your master's tower' thing. Masterless Minions don't often last long, but you haven't been able to bring anything worthwhile to a new Lord as yet. However now you've got a single wounded man staggering towards your hideyhole, carrying a big, shiny object worth sending dozens of men to kill for. The only question is, who will make the best offer once you've...acquired it?


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Games starting 7th January 2011
Posted by Lusus Naturae on Saturday, December 18, 2010 (11:28:42) (1773 reads)

We have three games starting:

Supernatural

You are a team of hunters in the Supernatural world, you are currently all in the Town of Smithville Flats, Nr Binghampton, NY. Whether by design or chance you meet in 'Stevens' the only bar in town ready to head out on the road again hunting.
Character generation will be on the first night, and we'll be working out connections and links between your characters as well.

Likely to contain strong and sadistic violence and very strong language, fit for participation by persons aged 18 or more. Also the potential for character death is there if you're reckless or stupid.

Icons

Well sometimes heroes are born, some trained, some created. No such luck for you. Your Superhero will be totally random. Using the ICONS rpg(another fate based system, this time Fate light) players will create two characters and play both. While we are at it you will create your Arch Enemy! We will be traveling to the DC Universe to help out and join the Earths greatest HEROES. There will be a slightly mature side to the scenario.

Sign of the Cross

Modified Pathfinder (aka D&D 3.75) with some elements of Swashbuckling adventures thrown in for good measure)
The Vacine Church have outlawed the use of magic and called for the extermination of all non-humans throughout the lands, the Black Death has struck London once more, though this time the dead are rising!


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